Chose "Events.txt" as events file
@INITFLAG found
New event structure created

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=Gauls (king id=1)
found betray=8 (betray=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Romans (king id=4)
found whom=Gauls (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Scythians (king id=5)
found whom=Gauls (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Germans (king id=6)
found whom=Gauls (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Renegades (king id=7)
found whom=Gauls (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Tools (king id=3)
found whom=Gauls (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Iorus (id=1)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name DEATH.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hortalus (id=2)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name DEATH.wav

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Civilian (id=6)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help1 (id=45)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help2 (id=46)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help3 (id=47)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help4 (id=48)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help5 (id=49)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help6 (id=50)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help7 (id=51)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help8 (id=52)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=0 (turn number 0)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=0 (integer 0)
found receiver=Tools (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=12 (integer 12)
found receiver=Tools (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=13 (integer 13)
found receiver=Tools (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=16 (integer 16)
found receiver=Tools (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree1 (id=30)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=1

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree1 (id=30)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=3

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree1 (id=30)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=17 (integer 17)
found receiver=Tools (king id=3)

@THEN DELAY found
looking for delay=
found delay=5

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=17 (integer 17)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree1 (id=30)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Tools (king id=3)

@THEN DELAY found
looking for delay=
found delay=7

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=20 (integer 20)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Disg Roman (id=35)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=2

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Disg Roman (id=35)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=4

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Disg Roman (id=35)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=13

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=3

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=22 (integer 22)
found receiver=Tools (king id=3)

@THEN DELAY found
looking for delay=
found delay=6

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=9

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Burg (id=23)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=1

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=22 (technology id=22)
found receiver=Tools (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=4

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=22 (technology id=22)
found receiver=Tools (king id=3)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=8

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help7 (id=51)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=2

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help7 (id=51)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=4

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Help8 (id=52)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree1 (id=30)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Raft (unit id=8)
found owner=Gauls (king id=1)
found homecity=NONE
found locations
found location 0: 241, 15, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree1 (id=30)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=1 (integer 1)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree1 (id=30)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=5

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree1 (id=30)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Tools (king id=3)

@THEN DELAY found
looking for delay=
found delay=10

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=2 (integer 2)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=12 (technology id=12)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav1 (unit id=12)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 273, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Sc. Camp1 (id=54)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=12 (integer 12)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=13 (technology id=13)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav2 (unit id=13)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 256, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Sc. Camp3 (id=56)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=13 (integer 13)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=16 (technology id=16)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav1 (unit id=12)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 260, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Sc. Camp2 (id=55)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=16 (integer 16)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav1 (unit id=12)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 287, 11, 0 (map=0)
found location 1: 289, 11, 0 (map=0)
found location 2: 291, 11, 0 (map=0)
found location 3: 287, 13, 0 (map=0)
found location 4: 289, 13, 0 (map=0)
found location 5: 291, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav2 (unit id=13)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 289, 11, 0 (map=0)
found location 1: 291, 11, 0 (map=0)
found location 2: 287, 11, 0 (map=0)
found location 3: 289, 13, 0 (map=0)
found location 4: 291, 13, 0 (map=0)
found location 5: 287, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Bow (unit id=14)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 291, 11, 0 (map=0)
found location 1: 287, 11, 0 (map=0)
found location 2: 289, 11, 0 (map=0)
found location 3: 291, 13, 0 (map=0)
found location 4: 287, 13, 0 (map=0)
found location 5: 289, 13, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Scythians (king id=5)
found maprect
found location 0: 281, 3
found location 1: 295, 3
found location 2: 295, 23
found location 3: 281, 23
found moveto
found moveto: 247, 47
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav1 (unit id=12)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 249, 3, 0 (map=0)
found location 1: 251, 3, 0 (map=0)
found location 2: 253, 3, 0 (map=0)
found location 3: 249, 5, 0 (map=0)
found location 4: 251, 5, 0 (map=0)
found location 5: 253, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav2 (unit id=13)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 251, 3, 0 (map=0)
found location 1: 253, 3, 0 (map=0)
found location 2: 249, 3, 0 (map=0)
found location 3: 251, 5, 0 (map=0)
found location 4: 253, 5, 0 (map=0)
found location 5: 249, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Bow (unit id=14)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 253, 3, 0 (map=0)
found location 1: 249, 3, 0 (map=0)
found location 2: 251, 3, 0 (map=0)
found location 3: 253, 5, 0 (map=0)
found location 4: 249, 5, 0 (map=0)
found location 5: 251, 5, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Scythians (king id=5)
found maprect
found location 0: 242, 0
found location 1: 258, 0
found location 2: 258, 10
found location 3: 242, 10
found moveto
found moveto: 268, 42
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav1 (unit id=12)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 294, 38, 0 (map=0)
found location 1: 294, 40, 0 (map=0)
found location 2: 294, 42, 0 (map=0)
found location 3: 296, 38, 0 (map=0)
found location 4: 296, 40, 0 (map=0)
found location 5: 296, 42, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav2 (unit id=13)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 294, 40, 0 (map=0)
found location 1: 294, 42, 0 (map=0)
found location 2: 294, 38, 0 (map=0)
found location 3: 296, 40, 0 (map=0)
found location 4: 296, 42, 0 (map=0)
found location 5: 296, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Bow (unit id=14)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 294, 42, 0 (map=0)
found location 1: 294, 38, 0 (map=0)
found location 2: 294, 40, 0 (map=0)
found location 3: 296, 42, 0 (map=0)
found location 4: 296, 38, 0 (map=0)
found location 5: 296, 40, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Scythians (king id=5)
found maprect
found location 0: 286, 24
found location 1: 294, 24
found location 2: 294, 46
found location 3: 286, 46
found moveto
found moveto: 245, 3
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav1 (unit id=12)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 236, 36, 0 (map=0)
found location 1: 236, 38, 0 (map=0)
found location 2: 236, 40, 0 (map=0)
found location 3: 238, 36, 0 (map=0)
found location 4: 238, 38, 0 (map=0)
found location 5: 238, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav2 (unit id=13)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 236, 38, 0 (map=0)
found location 1: 236, 40, 0 (map=0)
found location 2: 236, 36, 0 (map=0)
found location 3: 238, 38, 0 (map=0)
found location 4: 238, 40, 0 (map=0)
found location 5: 238, 36, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=0 (technology id=0)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Bow (unit id=14)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 236, 40, 0 (map=0)
found location 1: 236, 36, 0 (map=0)
found location 2: 236, 38, 0 (map=0)
found location 3: 238, 40, 0 (map=0)
found location 4: 238, 36, 0 (map=0)
found location 5: 238, 38, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Scythians (king id=5)
found maprect
found location 0: 232, 32
found location 1: 246, 32
found location 2: 246, 48
found location 3: 232, 48
found moveto
found moveto: 291, 5
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=1 (technology id=1)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav1 (unit id=12)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 264, 8, 0 (map=0)
found location 1: 266, 8, 0 (map=0)
found location 2: 268, 8, 0 (map=0)
found location 3: 264, 6, 0 (map=0)
found location 4: 266, 6, 0 (map=0)
found location 5: 268, 6, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=1 (technology id=1)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Cav2 (unit id=13)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 266, 8, 0 (map=0)
found location 1: 268, 8, 0 (map=0)
found location 2: 264, 8, 0 (map=0)
found location 3: 266, 6, 0 (map=0)
found location 4: 268, 6, 0 (map=0)
found location 5: 264, 6, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=1 (technology id=1)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Scythian Bow (unit id=14)
found owner=Scythians (king id=5)
found homecity=none
found locations
found location 0: 268, 8, 0 (map=0)
found location 1: 264, 8, 0 (map=0)
found location 2: 266, 8, 0 (map=0)
found location 3: 268, 6, 0 (map=0)
found location 4: 264, 6, 0 (map=0)
found location 5: 266, 6, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Scythians (king id=5)
found maprect
found location 0: 248, 2
found location 1: 270, 2
found location 2: 270, 26
found location 3: 248, 26
found moveto
found moveto: 242, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 ; a ajuster!!!! (turn number 30)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=0 (integer 0)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 231, 1
found location 1: 295, 1
found location 2: 295, 45
found location 3: 231, 45

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 ; a ajuster!!!! (turn number 30)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 231, 1
found location 1: 295, 1
found location 2: 295, 45
found location 3: 231, 45

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=0 (integer 0)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 231, 1
found location 1: 295, 1
found location 2: 295, 45
found location 3: 231, 45

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 231, 1
found location 1: 295, 1
found location 2: 295, 45
found location 3: 231, 45

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 ; a ajuster!!!! (turn number 30)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=1 (integer 1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=1 (integer 1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 ; a ajuster!!!! (turn number 30)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 ; a ajuster!!!! (turn number 30)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=13 (integer 13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=13 (integer 13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=30 ; a ajuster!!!! (turn number 30)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=16 (integer 16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=16 (integer 16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=17 (technology id=17)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 224, 6, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=17 (technology id=17)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 224, 6, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=D. Camp1 (id=57)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=17 (integer 17)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 207, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 207, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=D. Camp2 (id=58)
found attacker=anybody (king id=-2)
found defender=anybody (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=20 (integer 20)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 235, 9, 0 (map=0)
found location 1: 236, 10, 0 (map=0)
found location 2: 233, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 233, 7, 0 (map=0)
found location 1: 235, 9, 0 (map=0)
found location 2: 236, 10, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 232, 6
found location 1: 238, 6
found location 2: 238, 14
found location 3: 232, 14
found moveto
found moveto: 231, 19
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 228, 6, 0 (map=0)
found location 1: 227, 5, 0 (map=0)
found location 2: 229, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 227, 5, 0 (map=0)
found location 1: 228, 6, 0 (map=0)
found location 2: 229, 5, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 225, 3
found location 1: 229, 3
found location 2: 229, 9
found location 3: 225, 9
found moveto
found moveto: 226, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 222, 4, 0 (map=0)
found location 1: 221, 3, 0 (map=0)
found location 2: 223, 3, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 221, 3, 0 (map=0)
found location 1: 222, 4, 0 (map=0)
found location 2: 223, 3, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 221, 1
found location 1: 227, 1
found location 2: 227, 9
found location 3: 221, 9
found moveto
found moveto: 218, 12
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 209, 13, 0 (map=0)
found location 1: 208, 12, 0 (map=0)
found location 2: 210, 12, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 208, 12, 0 (map=0)
found location 1: 209, 13, 0 (map=0)
found location 2: 210, 12, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 209, 9
found location 1: 211, 9
found location 2: 211, 15
found location 3: 209, 15
found moveto
found moveto: 225, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 199, 13, 0 (map=0)
found location 1: 198, 12, 0 (map=0)
found location 2: 200, 12, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 198, 12, 0 (map=0)
found location 1: 199, 13, 0 (map=0)
found location 2: 200, 12, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 197, 9
found location 1: 201, 9
found location 2: 201, 15
found location 3: 197, 15
found moveto
found moveto: 209, 19
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 190, 8, 0 (map=0)
found location 1: 189, 7, 0 (map=0)
found location 2: 191, 7, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 189, 7, 0 (map=0)
found location 1: 190, 8, 0 (map=0)
found location 2: 191, 7, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 189, 7
found location 1: 191, 7
found location 2: 191, 9
found location 3: 189, 9
found moveto
found moveto: 192, 18
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 194, 38, 0 (map=0)
found location 1: 193, 37, 0 (map=0)
found location 2: 195, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 193, 37, 0 (map=0)
found location 1: 194, 38, 0 (map=0)
found location 2: 195, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 204, 32, 0 (map=0)
found location 1: 203, 31, 0 (map=0)
found location 2: 205, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 203, 31, 0 (map=0)
found location 1: 204, 32, 0 (map=0)
found location 2: 205, 31, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 202, 28
found location 1: 206, 28
found location 2: 206, 34
found location 3: 202, 34
found moveto
found moveto: 207, 27
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 212, 34, 0 (map=0)
found location 1: 211, 35, 0 (map=0)
found location 2: 213, 35, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 211, 35, 0 (map=0)
found location 1: 212, 34, 0 (map=0)
found location 2: 213, 35, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 210, 32
found location 1: 214, 32
found location 2: 214, 38
found location 3: 210, 38
found moveto
found moveto: 210, 28
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 219, 27, 0 (map=0)
found location 1: 218, 28, 0 (map=0)
found location 2: 220, 28, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 218, 28, 0 (map=0)
found location 1: 219, 27, 0 (map=0)
found location 2: 220, 28, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 217, 25
found location 1: 221, 25
found location 2: 221, 29
found location 3: 217, 29
found moveto
found moveto: 218, 22
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 1 (unit id=15)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 219, 39, 0 (map=0)
found location 1: 218, 40, 0 (map=0)
found location 2: 220, 40, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Dacian 2 (unit id=16)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 218, 40, 0 (map=0)
found location 1: 219, 39, 0 (map=0)
found location 2: 220, 40, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 218, 38
found location 1: 220, 38
found location 2: 220, 40
found location 3: 218, 40
found moveto
found moveto: 226, 34
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Disg Roman (unit id=35)
found owner=Romans (king id=4)
found homecity=none
found locations
found location 0: 181, 27, 0 (map=0)
found location 1: 183, 25, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Romans (king id=4)
found maprect
found location 0: 181, 27
found location 1: 181, 27
found location 2: 181, 27
found location 3: 181, 27
found moveto
found moveto: 183, 25
found numbertomove=ALL

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found maprect
found location 0: 198, 24
found location 1: 198, 24
found location 2: 198, 24
found location 3: 198, 24

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DELAY found
looking for delay=
found delay=1

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=3 (integer 3)
found receiver=Tools (king id=3)

@THEN DELAY found
looking for delay=
found delay=3

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=50 ; a ajuster!!!! (turn number 50)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=2 (integer 2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=50 ; a ajuster!!!! (turn number 50)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=50 ; a ajuster!!!! (turn number 50)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=10 (terrainid=10)
found exceptionmask=0b01111111111 (mask=0x3ff)
found maprect
found location 0: 182, 0
found location 1: 244, 0
found location 2: 244, 36
found location 3: 182, 36

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Treasure (id=11)
found attacker=Romans (king id=4)
found defender=Gauls (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Romans (king id=4)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Legion (unit id=17)
found owner=Romans (king id=4)
found homecity=none
found locations
found location 0: 173, 47, 0 (map=0)
found location 1: 175, 45, 0 (map=0)
found location 2: 175, 47, 0 (map=0)
found location 3: 174, 48, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Roman Cav (unit id=18)
found owner=Romans (king id=4)
found homecity=none
found locations
found location 0: 175, 47, 0 (map=0)
found location 1: 173, 47, 0 (map=0)
found location 2: 175, 45, 0 (map=0)
found location 3: 174, 48, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Romans (king id=4)
found maprect
found location 0: 171, 45
found location 1: 179, 45
found location 2: 179, 49
found location 3: 171, 49
found moveto
found moveto: 168, 44
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Legion (unit id=17)
found owner=Romans (king id=4)
found homecity=none
found locations
found location 0: 147, 31, 0 (map=0)
found location 1: 146, 30, 0 (map=0)
found location 2: 148, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Roman Cav (unit id=18)
found owner=Romans (king id=4)
found homecity=none
found locations
found location 0: 146, 30, 0 (map=0)
found location 1: 147, 31, 0 (map=0)
found location 2: 148, 30, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Romans (king id=4)
found maprect
found location 0: 145, 29
found location 1: 151, 29
found location 2: 151, 35
found location 3: 145, 35
found moveto
found moveto: 161, 43
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bear (unit id=29)
found owner=Tools (king id=3)
found homecity=none
found locations
found location 0: 165, 39, 0 (map=0)
found location 1: 164, 38, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bear (unit id=29)
found owner=Tools (king id=3)
found homecity=none
found locations
found location 0: 162, 22, 0 (map=0)
found location 1: 161, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bear (unit id=29)
found owner=Tools (king id=3)
found homecity=none
found locations
found location 0: 151, 9, 0 (map=0)
found location 1: 150, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Wolf (unit id=28)
found owner=Tools (king id=3)
found homecity=none
found locations
found location 0: 157, 33, 0 (map=0)
found location 1: 156, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Wolf (unit id=28)
found owner=Tools (king id=3)
found homecity=none
found locations
found location 0: 154, 22, 0 (map=0)
found location 1: 153, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Wolf (unit id=28)
found owner=Tools (king id=3)
found homecity=none
found locations
found location 0: 167, 9, 0 (map=0)
found location 1: 166, 8, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Romans (king id=4)
found maprect
found location 0: 181, 27
found location 1: 181, 27
found location 2: 181, 27
found location 3: 181, 27
found moveto
found moveto: 183, 25
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Romans (king id=4)
found maprect
found location 0: 183, 25
found location 1: 183, 25
found location 2: 183, 25
found location 3: 183, 25
found moveto
found moveto: 181, 27
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Disg Roman (id=35)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Disg Roman (id=35)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=2 (integer 2)

@THEN DELAY found
looking for delay=
found delay=10

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Legion (unit id=17)
found owner=Romans (king id=4)
found homecity=none
found locations
found location 0: 148, 36, 0 (map=0)
found location 1: 149, 37, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Legion (unit id=17)
found owner=Romans (king id=4)
found homecity=none
found locations
found location 0: 149, 37, 0 (map=0)
found location 1: 148, 36, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Roman Cav (unit id=18)
found owner=Romans (king id=4)
found homecity=none
found locations
found location 0: 147, 33, 0 (map=0)
found location 1: 148, 34, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Roman Cav (unit id=18)
found owner=Romans (king id=4)
found homecity=none
found locations
found location 0: 148, 34, 0 (map=0)
found location 1: 147, 33, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Romans (king id=4)
found maprect
found location 0: 147, 33
found location 1: 149, 33
found location 2: 149, 37
found location 3: 147, 37
found moveto
found moveto: 165, 45
found numbertomove=ALL

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=3 (integer 3)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 184, 0
found location 1: 230, 0
found location 2: 230, 44
found location 3: 184, 44

@THEN DELAY found
looking for delay=
found delay=10

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 184, 0
found location 1: 230, 0
found location 2: 230, 44
found location 3: 184, 44

@THEN DELAY found
looking for delay=
found delay=10

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Treasure (id=11)
found attacker=Romans (king id=4)
found defender=Gauls (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Legion (id=17)
found attacker=Gauls (king id=1)
found defender=Romans (king id=4)
@THEN found

@THEN DELAY found
looking for delay=
found delay=10

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Roman Cav (id=18)
found attacker=Gauls (king id=1)
found defender=Romans (king id=4)
@THEN found

@THEN DELAY found
looking for delay=
found delay=10

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=River Burg (id=34)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 145, 29, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 145, 29
found location 1: 145, 29
found location 2: 145, 29
found location 3: 145, 29
found moveto
found moveto: 146, 32
found numbertomove=ALL

@THEN DELAY found
looking for delay=
found delay=5

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 145, 29
found location 1: 145, 29
found location 2: 145, 29
found location 3: 145, 29
found moveto
found moveto: 146, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=-1 (turn number -1)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 146, 32
found location 1: 146, 32
found location 2: 146, 32
found location 3: 146, 32
found moveto
found moveto: 145, 29
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German1 (id=21)
found attacker=Gauls (king id=1)
found defender=Germans (king id=6)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German2 (id=22)
found attacker=Gauls (king id=1)
found defender=Germans (king id=6)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German3 (id=24)
found attacker=Gauls (king id=1)
found defender=Germans (king id=6)
@THEN found

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=4 (integer 4)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 112, 4, 0 (map=0)
found location 1: 110, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 113, 5, 0 (map=0)
found location 1: 111, 5, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 107, 19, 0 (map=0)
found location 1: 107, 21, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 106, 0
found location 1: 146, 0
found location 2: 146, 48
found location 3: 106, 48
found moveto
found moveto: 107, 29
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 127, 5, 0 (map=0)
found location 1: 125, 5, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 125, 3
found location 1: 129, 3
found location 2: 129, 7
found location 3: 125, 7
found moveto
found moveto: 126, 34
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 128, 6, 0 (map=0)
found location 1: 126, 6, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 125, 3
found location 1: 129, 3
found location 2: 129, 7
found location 3: 125, 7
found moveto
found moveto: 126, 34
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 127, 3, 0 (map=0)
found location 1: 125, 3, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 125, 3
found location 1: 129, 3
found location 2: 129, 7
found location 3: 125, 7
found moveto
found moveto: 126, 34
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 152, 12, 0 (map=0)
found location 1: 150, 12, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 150, 10
found location 1: 154, 10
found location 2: 154, 14
found location 3: 150, 14
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 153, 13, 0 (map=0)
found location 1: 151, 13, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 150, 10
found location 1: 154, 10
found location 2: 154, 14
found location 3: 150, 14
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 152, 10, 0 (map=0)
found location 1: 150, 10, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 150, 10
found location 1: 154, 10
found location 2: 154, 14
found location 3: 150, 14
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 144, 46, 0 (map=0)
found location 1: 142, 46, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 142, 46
found location 1: 146, 46
found location 2: 146, 48
found location 3: 142, 48
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 145, 47, 0 (map=0)
found location 1: 143, 47, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 142, 46
found location 1: 146, 46
found location 2: 146, 48
found location 3: 142, 48
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 144, 46, 0 (map=0)
found location 1: 142, 46, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 142, 46
found location 1: 146, 46
found location 2: 146, 48
found location 3: 142, 48
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 126, 48, 0 (map=0)
found location 1: 124, 48, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 124, 46
found location 1: 128, 46
found location 2: 128, 48
found location 3: 124, 48
found moveto
found moveto: 116, 20
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 127, 47, 0 (map=0)
found location 1: 125, 47, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 124, 46
found location 1: 128, 46
found location 2: 128, 48
found location 3: 124, 48
found moveto
found moveto: 116, 20
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 126, 48, 0 (map=0)
found location 1: 124, 48, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 124, 46
found location 1: 128, 46
found location 2: 128, 48
found location 3: 124, 48
found moveto
found moveto: 116, 20
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 112, 48, 0 (map=0)
found location 1: 110, 48, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 110, 46
found location 1: 114, 46
found location 2: 114, 48
found location 3: 110, 48
found moveto
found moveto: 126, 22
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 113, 47, 0 (map=0)
found location 1: 111, 47, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 110, 46
found location 1: 114, 46
found location 2: 114, 48
found location 3: 110, 48
found moveto
found moveto: 126, 22
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 114, 48, 0 (map=0)
found location 1: 112, 48, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 110, 46
found location 1: 114, 46
found location 2: 114, 48
found location 3: 110, 48
found moveto
found moveto: 126, 22
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=22 (technology id=22)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 98, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=22 (technology id=22)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 98, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=German Burg (id=23)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=22 (integer 22)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Rocks (id=36)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=8 (integer 8)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=8 (technology id=8)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 97, 25, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 97, 25
found location 1: 97, 25
found location 2: 97, 25
found location 3: 97, 25
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=8 (technology id=8)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 100, 24, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 100, 24
found location 1: 100, 24
found location 2: 100, 24
found location 3: 100, 24
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=8 (technology id=8)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 103, 25, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 103, 25
found location 1: 103, 25
found location 2: 103, 25
found location 3: 103, 25
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=8 (technology id=8)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 97, 35, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 97, 35
found location 1: 97, 35
found location 2: 97, 35
found location 3: 97, 35
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=8 (technology id=8)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 100, 34, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 100, 34
found location 1: 100, 34
found location 2: 100, 34
found location 3: 100, 34
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=8 (technology id=8)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 103, 33, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 103, 33
found location 1: 103, 33
found location 2: 103, 33
found location 3: 103, 33
found moveto
found moveto: 56, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Rocks (id=36)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=23 (integer 23)
found receiver=Tools (king id=3)

@THEN DELAY found
looking for delay=
found delay=3

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 92, 26, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 92, 26
found location 1: 92, 26
found location 2: 92, 26
found location 3: 92, 26
found moveto
found moveto: 51, 31
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 92, 26, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 92, 26
found location 1: 92, 26
found location 2: 92, 26
found location 3: 92, 26
found moveto
found moveto: 51, 31
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 92, 26, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 92, 26
found location 1: 92, 26
found location 2: 92, 26
found location 3: 92, 26
found moveto
found moveto: 51, 31
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German1 (unit id=21)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 93, 35, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 93, 35
found location 1: 93, 35
found location 2: 93, 35
found location 3: 93, 35
found moveto
found moveto: 51, 31
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German2 (unit id=22)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 93, 35, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 93, 35
found location 1: 93, 35
found location 2: 93, 35
found location 3: 93, 35
found moveto
found moveto: 51, 31
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=German3 (unit id=24)
found owner=Germans (king id=6)
found homecity=none
found locations
found location 0: 93, 35, 0 (map=0)
found endlocations

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=Germans (king id=6)
found maprect
found location 0: 93, 35
found location 1: 93, 35
found location 2: 93, 35
found location 3: 93, 35
found moveto
found moveto: 51, 31
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree2 (id=37)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 72, 30
found location 1: 72, 30
found location 2: 72, 30
found location 3: 72, 30

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=6 (integer 6)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ballista (unit id=7)
found owner=Gauls (king id=1)
found homecity=NONE
found locations
found location 0: 72, 30, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Bolt (unit id=9)
found owner=Gauls (king id=1)
found homecity=NONE
found locations
found location 0: 72, 30, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree2 (id=37)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=25

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 72, 30
found location 1: 72, 30
found location 2: 72, 30
found location 3: 72, 30

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=6 (integer 6)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree2 (id=37)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=23 (integer 23)

@THEN DELAY found
looking for delay=
found delay=25

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree2 (id=37)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=25

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree2 (id=37)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=25

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree2 (id=37)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=25

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ballista (id=7)
found attacker=ANYBODY (king id=-2)
found defender=Gauls (king id=1)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=6 (integer 6)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ballista (id=7)
found attacker=ANYBODY (king id=-2)
found defender=Gauls (king id=1)
@THEN found

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=23 (integer 23)

@THEN DELAY found
looking for delay=
found delay=5

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Loose Rocks (id=38)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=1 (terrainid=1)
found maprect
found location 0: 55, 31
found location 1: 55, 31
found location 2: 55, 31
found location 3: 55, 31
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Loose Rocks (id=38)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Rocks (unit id=36)
found owner=Nature (king id=2)
found homecity=NONE
found locations
found location 0: 55, 31, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Loose Rocks (id=38)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=10

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=4 (integer 4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Loose Rocks (id=38)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=15

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=Tools (king id=3)
found technology=8 (integer 8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Rocks (id=36)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=14

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=Tools (king id=3)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Rocks (id=36)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=14

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=11 (integer 11)
found receiver=Renegades (king id=7)

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Loose Rocks (id=38)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=2

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=10 (integer 10)
found receiver=Tools (king id=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Loose Rocks (id=38)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN DELAY found
looking for delay=
found delay=2

@THEN GIVETECHNOLOGY found
looking for whom=
found technology=11 (integer 11)
found receiver=Renegades (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Tree3 (id=41)
found attacker=ANYBODY (king id=-2)
found defender=ANYBODY (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Siege Tower (unit id=10)
found owner=Gauls (king id=1)
found homecity=NONE
found locations
found location 0: 17, 35, 0 (map=0)
found location 1: 18, 36, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Renegade1 (unit id=25)
found owner=Renegades (king id=7)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 15, 31, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ren Cav (unit id=27)
found owner=Renegades (king id=7)
found count=4 (integer 4)
found homecity=none
found locations
found location 0: 15, 31, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ren Cav (unit id=27)
found owner=Renegades (king id=7)
found homecity=none
found locations
found location 0: 15, 31, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=Tools (king id=3)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Renegade1 (unit id=25)
found owner=Renegades (king id=7)
found homecity=none
found locations
found location 0: 15, 31, 0 (map=0)
found endlocations

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found terraintype=9 (terrainid=9)
found exceptionmask=0b10010100000 (mask=0x4a0)
found maprect
found location 0: 56, 0
found location 1: 230, 0
found location 2: 230, 48
found location 3: 56, 48

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Argentoratum
found attacker=Gauls (king id=7)
found defender=Renegades (king id=7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN DESTROYACIVILIZATION found
looking for whom=
found whom=Renegades (king id=7)

@THEN ENDGAME found
looking for endscreens=

@THEN JUSTONCE found
not looking for anything else here
@ENDIF found
@ENDEVENTS found

remaining heap space: 412 bytes
